Take Your Manifesto and Shove It.

A Commentary on the Experience Design Manifesto by Andre Pereira Just for the record, I’ll state right up front that I’m not a nice person. I’m critical and argumentative. I’m also judgmental and opinionated. I believe that these qualities are important and essential for any rational human being. We cannot advance our store of knowledge […]

Week 10 – Python Chess

I’ve been working on cleaning up some of the modularity issues and spreading the work required for castling between the king(moving itself and the rook), the rook (added a function to calculate where it moves when castling) the board (finding which rook to castle), and the legality functions (whether castling is legal).  I decided to […]

Week 10 – Reading Blog

Chapter 14 – The Education Matrix Nice to know that I probably waited to long to go back to school.  By the time I finish my Bachelor’s Degree the digital design field will probably require a doctorate to go beyond an entry level position.  Considering how much debt I’m going to accumulate getting this degree, […]

Week 9 – Reading Blog

Chapter 12 – Illustration I have found a new favorite illustrator.  Viktor Koen is freaking amazing.  I don’t know how he could be confused with other Photoshopers.  The attention to detail and the pure creativity implicit in his work outshines the rest of the field hands down.  Maybe I just have a thing for his […]

Week 9 – Python Chess

Hour 1 – Square Labels When I decided to redraw the board with each move so that the current player’s pieces would be at the bottom of the window, it necessitated fixing the labels.  At first I just drew the labels at the beginning of the game when I drew the board and forgot about […]

Week 8

Chapter 10 – Blogs I have to admit that I was not looking forward to this chapter. When I think of blogs the first image that comes to mind is a vacant teenager spewing the minutia of their everyday life out into the ether. It’s virtual pollution people. I see blogs doing to serious essay […]

Week 8 – Python Chess

Hour 1 – Debugging and Modularizing Yes modularizing is a word.  Look it up language Nazis. Last week I was having an issue with a pesky error after creating the Game class to control aspects of game play and call the other functions.  The error actually resulted from mistyping a variable when I changed the […]

Week 7 – Personal Discovery

So at this point I’ve decided to continue working on the chess program I’ve been writing in Python as my final project for Interactive Media.  I started the game last semester as a way to get more practice writing Python and work on classes, which was beyond the scope to that class. I met with […]

Week 7

Chapter 8 – Game Design Interesting to see that a fad game designer (Rodney Greenblat) went back to fine art when he felt that his popularity was at a peak.  I can’t stand his style by the way.  It seems iconographic of the current trend toward making childish art.  No I don’t mean child-like, with […]

Week 6

Chapter 7 – Motion Design I’m always fascinated to see who is considered ground breaking in a particular medium.  I doubt that McKay thought he was doing something truly innovative by playing with an animated dinosaur, but once Walt Disney caught on and started interacting with Mickey then the die was cast, for good or […]