Week 5 – Reading Blog

Pages 122 – 155

So maybe I’m getting a touch of mid-term blahs but the interviews in this chapter are starting to seem a tad repetitive. Blah blah the web is great, blah blah so many fabulous tools, blah blah what wonderful creative outlets we have now. I don’t know if I really agree with Chris Capuzzo that designers need to focus on creating an experience for the user, or the bit about creating our own reality. We been mucking around with this stuff for five years and the best we can come up with for interactive user experiences seems to be MMORPGs. Is World of Warcraft really the wave of the future, because I’m not really interested in a reality where I’m a dark elf fighting the blood worms of where the frack ever. Most intelligent people grew out of that sometime around high school. Incredibly crafted fluff is right. Do I really need to know what every Tom, Dick and Harry who can log on to AOL has to say about my pixels? Can we drop the feel good buzz words and actually get down to the meat of design theory? What am I missing here?

Control Over Technology – Interview with Liz Danzico

I did like getting the point of view of someone who grew up using computers and actually was turned on just by getting a monochrome monitor and a dot-matrix printer to spit out her work. Maybe today’s script kiddies should have to go back and program on a Trash 80, take hours to type in 300 lines of code to animate a stupid kite, only to have it disappear when they hit the power button. The experience may give them a touch of perspective into how far we have come. We have tools at our disposal that make Star Trek look old fashion, and the best we can come up with are flash sites for toilette paper companies. The whole section about Information Architecture just sounds like giving another fancy hat to a middle management guru so they can tell the web designers and developers that the site they spent weeks coding and laying out doesn’t have positive flow. Why don’t we just bring in a digital fung shui expert and pay them an outrageous salary to wave a crystal at the screen and make sure the mouse has good chi. Once again I feel like this whole interview went completely over my head. What the hell does she mean by “balanced, planned and well-communicated brand attributes”. Sounds like another way to say that we need a mission and/or vision statement. I can’t freaking stand mission and/or vision statements. It’s the business equivalent of giving a fast food place mat map to Lewis and Clark on their way to blaze the Oregon Trail.

Web Point One, Web Point Two – Interview with Mike Essl

Frankly I’m shocked that this interview made it into the book, even though it was a breath of fresh air. Basically this guy is encouraging entry level hirelings to bullshit their way through an interview, and than pick up the slack by pulling an all nighter with a copy of [Insert Programming Language] for Dummies]. It makes me wonder if this is something that a developer could really pull off these days. I can see blazing through learning HTML in about five hours, but these days I need a Captain Midnight Secret Decoder ring just to figure out the acronyms in job postings. After spending several months learning the hottest new language/tool some new twist is designed and you have to learn Iron Q [Language].BIZ. Maybe I shouldn’t write do blog posts when I’m half asleep. Mike is absolutely right about there being alot of ugly crap on the InterWeb. The more idiots that come charging blindly into the brave new frontier, DreamWeaver a blazing to make their mark on the Wild Wild Web, the better it will make real designers/developers look. That is if the general public can tell crap from caviar, digitally speaking.

Understanding Duchamp – Andrew Stafford

All that I have to say is that for not being a ‘design guy’ Stafford certainly put together a good looking, and well laid out site. I browsed through it for a few minutes, and the level of information provided on an easy to understand time-line interactive metaphor is astounding.

Web Comics – Jesse Willmon

Neat idea. I like the thought of taking what is considered old-school media (the Sunday funnies) and revitalizing it through an interactive site. This is pure Web2.0. Get a whole bunch of people together and let them play with ideas with in a given framework and than share the ideas. I’ll have to check if he actually got Bill Watterson (Calvin and Hobbes) to agree with using his work.

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